/* Emacs style mode select   -*- C++ -*- */
/*-----------------------------------------------------------------------------*/

/* $Id:$*/

/* Copyright (C) 1993-1996 by id Software, Inc.*/

/* This source is available for distribution and/or modification*/
/* only under the terms of the DOOM Source Code License as*/
/* published by id Software. All rights reserved.*/

/* The source is distributed in the hope that it will be useful,*/
/* but WITHOUT ANY WARRANTY; without even the implied warranty of*/
/* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License*/
/* for more details.*/

/* $Log:$*/

/* DESCRIPTION:*/
/*  Sky rendering. The DOOM sky is a texture map like any*/
/*  wall, wrapping around. A 1024 columns equal 360 degrees.*/
/*  The default sky map is 256 columns and repeats 4 times*/
/*  on a 320 screen?*/


/*-----------------------------------------------------------------------------*/

static const char
rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";


/* Needed for FRACUNIT.*/
#include "m_fixed.h"

/* Needed for Flat retrieval.*/
#include "r_data.h"


#ifdef __GNUG__
#pragma implementation "r_sky.h"
#endif
#include "r_sky.h"


/* sky mapping*/

int			skyflatnum;
int			skytexture;
int			skytexturemid;




/* R_InitSkyMap*/
/* Called whenever the view size changes.*/

void R_InitSkyMap (void)
{
  /* skyflatnum = R_FlatNumForName ( SKYFLATNAME );*/
    skytexturemid = 100*FRACUNIT;
}

